Formula sheet: Vector Algebra
Vector Algebra16 min readLesson 1 of 7
1.1 How this sheet is arranged
The formulas below are grouped by the job they do, not by the order in the book. Read the heading, then the formula, then the line that says when to reach for it. In a vector problem the first step is almost always to write each vector in component form, because every formula on this sheet becomes arithmetic once the components are known.
1.2 Magnitude, unit vector and direction
The length of a vector is found from its components. A unit vector keeps the direction and drops the length, which is how direction is reported without units.
The direction ratios of a vector are its components taken in order, x : y : z. If a line has direction ratios a, b, c, its direction cosines are those ratios divided by the square root of the sum of their squares, with one common sign chosen.
1.3 Points, joining vectors and section formula
For points A and B with position vectors a and b, the vector from A to B points from the first point to the second. The section formula splits the segment in a given ratio.
1.4 Dot product, angle and projection
The dot product answers two questions: how much do two vectors point the same way, and how much of one lies along the other.
1.5 Cross product and areas
The cross product answers a different pair of questions: which direction is perpendicular to both vectors, and how much area do they span.
1.6 Standard products to memorise
The unit vectors along the axes multiply in a cycle. For the dot product, i.i = j.j = k.k = 1 and every mixed pair gives zero. For the cross product, i x j = k, j x k = i and k x i = j, while reversing any pair flips the sign.
| Task in the question | Formula to start with |
|---|---|
| Find a length | magnitude from components |
| Find direction only | unit vector, or direction cosines |
| Prove two vectors perpendicular | dot product equals zero |
| Find angle between vectors | cosine formula with dot product |
| Find component along a direction | scalar projection |
| Prove points collinear | one joining vector is a scalar multiple of another |
| Find area of triangle or parallelogram | half or full magnitude of the cross product |
| Find a perpendicular direction | cross product, then divide by its magnitude |
1.7 Common mistakes to avoid
A negative scalar projection is a real answer, not an error; only a length is always positive. The direction cosines satisfy l squared plus m squared plus n squared equals one, but direction ratios do not have to. When a question asks for the angle between two vectors, the answer lies between 0 and pi, so the absolute value of the cosine is not enough: keep the sign to decide obtuse or acute. In the cross product the order matters, because reversing the order reverses the direction. Area questions always want a positive number, so take the modulus before halving.
